You can even expand the icon idea by letting the user choose a custom icon for other channels, instead of the pre-set ones. Plus, your Wii Channel layout is more clearly structured. Simple concept eh? So, the new SNES channel stays on the first screen/page, I labeled/picked an icon for it myself so it's much easier to control than scrolling back and forth. The newly created channel acts as a container, so I can drop all my SNES Virtual Console titles in there. ) or you can make your own (new channel, painting?) or pick an image from your SD card. The icons are downloadable or selectable in a pre-made set (for instance the SNES logo, a Nintendo logo. Simple example: I create a channel, name it "SNES Games" and pick an icon for it. Create one custom channel, which holds other channels (finite depth of course). But what I really want to see - something very easy to realize/implement - is subchannels or the "directory" system. But what if I want to buy for instance more than 20 Virtual Console titles, and I don't like to scroll back and forth? Plus, Nintendo will be releasing more channels sometimes (like the upcoming mii voting stuff), which also requires space.įine, you can sort them yourself, depending on your needs. ![]() 85% of the current Wii users (rough guess) have enough space and do not use more than 12 channels. For example, gamecube disc/Wii disc/Mii creation/. Okay, it makes sense that on the first screen, you put the most frequently used channels.
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